Guardians of the Mounds

Guardians of the Mounds

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Feudom

They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

What do they bring to their army?

  • Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.
  • Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.
  • Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).
  • Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

We endeavour to have all orders picked and processed within 1 to 3 business days of receipt of the order.  This time frame could be longer during peak seasons such as Black Friday or mid-December.

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